11/27/2023 0 Comments Directdraw error zsnes![]() Released a WIP exe of my current progress. Using 1 skipped frame per second, the game is playable.īecause ngemu is halfway down at the moment, I'll post it here: So maybe ZSNES' filters aren't much faster than my ones, but they only have more CPU-Power to work. I know that this is slow, and I know that the only way to real speed up that thing is using the Assemblers sources, but I don't understand much assembler, moreover it would take months (for me) to add this in asm.Īnd remember that Z-SNES is on the one hand a SNES-Emu (SNES needs less CPU-Power to emulate than GBA) and is on the other hand completely written in Assembler. Why should i ise another example pic? I want to show you real game images so that you don't expect mroe than it is in reality.
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